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That’s a 23 AC (24 with Defense Fighting style or the Defensive Duelist Feat) if you can afford the 750 gp price tag. With this feat, you could SNEAK around in half-plate with a +3 Dex bonus and a shield. In addition, you will be able to add 3 instead 2 to your AC if your Dexterity is high enough. So, regardless of which Fighting Style you chose, this feat will allow you to do that in medium armor with no penalty. This feat will take care of that for you. Rangers gain proficiency in Medium Armor and shields however, many rangers stick with light armor because they want to keep the high Dexterity bonus without that inconvenient disadvantage to stealth checks.
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This feat allows your ranged attacks to ignore disadvantage at long range, half-cover, and three-quarters cover, and you can choose to take a -5 penalty to hit in order to deal +10 damage. If you take the Archery, Thrown Weapon Fighting, or Druidic Warrior ( magic stone), Sharpshooter will make a bulwark of ranged combat support.
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In fact, many players say that because of their spells, Rangers are the ultimate Arcane Archer and that the fighter subclass ought to be a Ranger subclass instead. The most common Ranger type is the archer. This feat gives you a +1 bonus to AC while wielding a melee weapon in each hand and allows you to use two weapons that do not have the “light” descriptor for two-weapon fighting. With these three fighting styles, you are guaranteed to be either in melee or wielding two weapons. If you chose Two-Weapon fighting, Thrown Weapon fighting (make sure to use daggers or hand axes), or Blind Fighting, then Dual Wielder is for you. There will be a quiz later down in the dungeon. There is a bit of overlap, so pay attention, class. The abilities granted are too useful, and they will give you more benefit than a potential +1 to attack and damage. This decision will affect where you are in the fight, and it will therefore affect which feat you should take at 4 th level.Īnd you should take one of these feats at 4 th level. Two Weapon Fighting: Add your ability modifier to your off-hand attacks.Thrown Weapon Fighting: +2 to attack rolls with thrown weapons, draw thrown weapons as part of attack.Dueling: Gain +2 to damage rolls when your offhand is empty.Druidic Warrior: Gain two druid Cantrips.Defense: Gain +1 to AC while wearing armor.Blind Fighting: Gain Blindsight 10 feet.Archery: +2 to attack rolls with ranged weapons.This allows you to focus on what loadout you typically wield. One of the early abilities Rangers get is the Fighting Style ability. So we’ve picked three feats that every ranger should consider depending on where they like to be in the battlefield. If you took all the combat rules out of the game, there wouldn’t really be anything left. Too many ranger abilities directly relate to combat for you to try to focus too much on anything else.īut, we are playing Dungeons and Dragons here. The Best Feat for Every Ranger SubclassĪs a ranger, you will be a combatant.